Lecture notes · Calculus II · Lecture 1

Dot Product

MIT 18.02 Multivariable Calculus, lecture 1, explained in plain English

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Part 1 · 0:00–10:00

This part explains what a vector is, how to read its parts, and how to find its length using the Pythagorean theorem.

Key ideas

Words to know

vector
A quantity that has both a direction and a length, shown as an arrow.
magnitude
The length or size of a vector, which is just a plain number.
scalar
An ordinary number with no direction, as opposed to a vector.
components
The separate amounts a vector moves along each coordinate axis, such as x, y, and z.

Example

Imagine walking 3 blocks east, then 2 blocks north, then 1 block up a ladder. Your walk is like the vector 3, 2, 1, and the straight-line distance from start to finish is its length. The lesson shows that this length is the square root of 14.

3 checked practice questions for this part are in the app.

Part 2 · 10:00–20:00

This part teaches how to add and scale vectors, and introduces the dot product, a way to multiply two vectors to get a single number.

Key ideas

Words to know

scalar
A plain number, with no direction. It is used to stretch or shrink a vector.
component
One of the numbers in a vector's list, such as the first, second, or third number, that describes how far it goes along each axis.
dot product
A way to multiply two vectors that gives one number. You multiply matching components and add them up.
cosine
A number that depends on an angle. It is used here to connect the angle between two vectors to the dot product.

Example

Imagine walking 3 blocks east and then 2 blocks north. You end up in the same place as walking 2 blocks north first and then 3 blocks east. That is why adding vectors in either order gives the same result.

3 checked practice questions for this part are in the app.

Part 3 · 20:00–30:00

This part shows how the dot product connects to the law of cosines, and how it can be used to find the angle between two lines in space.

Key ideas

Words to know

dot product
A way to multiply two vectors that gives a single number. It can be used to find lengths and angles.
law of cosines
A rule that links the three side lengths of a triangle to the angle between two of its sides.
cosine
A number tied to an angle. It helps connect an angle to side lengths in a triangle.
vector
A list of numbers that describes a movement or direction, such as moving 1 step along x and 2 steps along z.

Example

Imagine two friends walking from the same corner, each on a different road. The angle between their paths and the distances they walked form a triangle, just like the vectors A and B in the lesson. If you know how far each one walked and the dot product of their paths, you can work out the angle between them without measuring it on a map.

3 checked practice questions for this part are in the app.

Part 4 · 30:00–38:44

This part shows how the dot product tells you whether two vectors point the same way, point opposite ways, or are perpendicular, and how it can describe a plane.

Key ideas

Words to know

dot product
A way to combine two vectors into one number. You multiply matching parts and add them up.
cosine
A number that describes an angle. Here it tells you how much two vectors line up with each other.
orthogonality
A fancy word that means perpendicular, or meeting at a right angle (90 degrees).
perpendicular
Meeting at a right angle, like the corner of a square or a wall meeting the floor.

Example

Think of a flat table and a pencil standing straight up from its surface. The pencil is perpendicular to the table, so the angle between them is 90 degrees. If you lean the pencil over a little, it is still pointing somewhat upward, and the angle is less than 90 degrees.

3 checked practice questions for this part are in the app.

Lecture 8: Partial Derivatives →

Notes written by AI (Claude) from the lecture's official transcript, so check anything important against the lecture. MIT OpenCourseWare · CC BY-NC-SA 4.0 · not affiliated with or endorsed by MIT. These notes are shared under the same license.

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